Randomizing materials - Wood with variations in FStormRender
Some tips for quick wood material creation and randomization in FstormRender.
- Random UVW mapping.
- Random colors with more and less control over the tint.
- Procedurally change the color of a material.
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Lessons
- Project files
- Material creation
- The material in 3ds max 2016 format
- FBX export format for compatibility
- Sample maps